Make your own free website on Tripod.com

Name

Power

BESM Body/Super Strength

Fuel

BESM Energy Points

Gold

Point Cost

G4-1200

4

0/0

1200

10

800

1

G6-1200

6

+1/0

1200

10

1200

2

Z9-1500

9

+1/0

1500

20

1800

3

V10-2000

10

+2/0

2000

20

2600

4

V12-2000

12

+2/0

2000

20

2600

4

W13-1700

13

+2/0

2700

30

2600

5

R15-3000

15

+2/+1

3000

30

3000

8

C18-2500

18

+2/+1

2500

30

4000

8

E20-2700

20

+2/+1

2700

30

4000

8

F23-3000

23

+2/+2

3000

30

6000

11

M28-2200

28

+3/+2

2200

20

6000

11

B30-4200

30

+3/+2

4200

40

10000

13

K35-3500

35

+3/+3

3500

40

12000

16

F40-5400

40

+4/+3

5400

50

13000

18

G45-4600

45

+5/+3

4600

50

18000

19

S50-6600

50

+5/+4

6600

70

24000

24

N55-5800

55

+6/+4

5800

60

24000

24

Y60-7000

60

+7/+4

7000

70

32000

26

X70-8000

70

+8/+4

8000

80

50000

28

V80-2000

80

+9/+4

2000

20

65000

23

Z90-1500

90

+9/+5

1500

20

65000

26

Omega 100

100

+9/+6

1000

10

65000

28

 

Frame Type

Example

BESM

Health Points

Point Cost

Mega Light

WELT-01800

10

-3

Ultra Light

BRIG-01900

20

-2

Super Light

WELT-02500

30

-1

Light

None

40

0

Super Low

VIER-01500

50

3

Low

HEIM-02500

60

4

Medium

RENM-12000

70

7

Heavy

HEIM-1300

80

8

Super Heavy

WELT-14800

90

11

Ultra Heavy

VIER-30400

100

12

Mega Heavy

CRES-20800

110

15

Super Mega Heavy

RENM-24800

120

16

Ultra Mega Heavy

BRIG-26000

130

19

Massive

STIE-36000

140

20

Incredible

#17-38000

150

23

Titanic

None

160

24

 

Name

Ar

BESM

Armor

Eth Ar

BESM

(Ether Attacks)

Armor

Gold

Point Cost

MS Steel Plate#3

30

5

0

0

50

2

MS Steel Plate #6

60

7

0

0

500

3

MS Steel Plate #7.5

75

10

0

0

1000

4

MS Steel Plate #9

90

10

0

0

1500

4

MS Steel Plate #12

120

12

0

0

2500

5

MS Steel Plate #15

150

15

0

0

3500

6

Z Alloy20/5

200

20

50

5

5000

10

MS Steel Plate #25

250

25

0

0

6500

10

MS Steel Plate #30

300

30

0

0

8000

12

Z Alloy30/10

300

30

100

10

10000

16

MS Steel Plate #40

400

40

0

0

10000

16

Z Alloy40/15

400

40

150

15

12500

22

RX Metal #50

500

50

0

0

12500

20

Z Alloy50/20

500

50

200

20

15000

28

RX Metal #60

600

60

0

0

15000

24

Z Alloy60/25

600

60

250

25

20000

34

RX Metal #70

700

70

0

0

20000

28

RX Metal #80

800

80

0

0

25000

32

Z Alloy80/30

800

80

300

30

29000

44

RX Metal #90

900

90

0

0

31000

36

Z Gold100

1000

100

0

0

32500

40

 

Name

What it Does

BESM Effect

Point Cost

A Charger

Charge restores 50 Fuel

Restores 2 Energy

1

S Charger

Charge restores 100 Fuel

Restores 3 Energy

2

X Charger

Charge restores 200 Fuel

Restores 4 Energy

3

Z Charger

Charge restores 500 Fuel

Restores 6 Energy

4

A/C

Increases Agility in Desert

Manoeuvre Bonus (Desert) 1

1

A Circuit

Increases Agility in Barrens

Manoeuvre Bonus (Barrens) 1

1

B Circuit

Increases Agility in Snow

Manoeuvre Bonus (Snow) 1

1

C Circuit+1

Increases Agility in Desert

Manoeuvre Bonus (Desert) 2

2

D Circuit

Increases Agility in Water

Manoeuvre Bonus (Water) 1

1

E Circuit

Increase Eth Mach and EthDef

-1 Bonus to Ether Attacks and Defenses

2

O2 Cylinder

Increases Agility in Water

Manoeuvre Bonus (Water) 2

2

Def Circuit

Increases Defense

-1 Bonus to Defense rolls (Except Ether)

1

Old Circuit

Increases Response and Defense

-1 Bonus to Defense rolls (Except Ether)

 +1 Initiative

2

Resp Circuit

Increases Response (+20)

+2 Initiative

2

Simp Circuit

Increases Response and Defense

-2 Bonus to Defense rolls (Except Ether)

 +2 Initiative

4

Mirror Ar

Beam Damage down 50%

Special Defense (Beam Weapons) 1

-1 Initiative

0

Beam Coat

Beam Damage down 50%

Special Defense (Beam Weapons) 1

1

Beam Jammer

Beam Damage down 75%

Special Defense (Beam Weapons) 2

(75% effectiveness, instead of 100%)

2

DeathBlower1

Enables Level 1 D.Blows

Allows characters to use Physical

Special Attacks of Levels 1-2

0

DeathBlower2

Enables Level 2 D.Blows

Allows characters to use Physical

Special Attacks of Levels 1-4

0

DeathBlower3

Enables Level 3 D.Blows

Allows characters to use Physical

Special Attacks of Levels 1-6

0

Engine Guard

Protects Gear’s Engine

Special Defense (Engine Attacks) 1

1

Magic Guard

Protects Eth Mach

Special Defense (Ether Mach Attacks) 1

1

Tank Guard

Stop Fuel leaks and Drainage

Special Defense (Drains Energy) 1

1

Motion Guard

Prevents “Slow” Status

Special Defense (Slow Attacks) 2

2

Ether Ar

Armor EtherDef +50

Ether Armor 5 points

2

Ether Ar+1

Armor EtherDef +100

Ether Armor 10 points

4

Ether Ar+2

Armor EtherDef +150

Ether Armor 15 points

6

Ether Ar+3

Armor EtherDef +200

Ether Armor 20 points

8

Extra Ar+3

Armor Defense +10

Armor 1 point

1

Extra Ar+4

Armor Defense +20

Armor 2 points

2

Extra Ar+5

Armor Defense +30

Armor 3 points

2

Extra Ar+6

Armor Defense +50

Armor 5 points

2

Extra Ar+7

Armor Defense +80

Armor 7 points

3

Extra Ar DX

Armor Defense +100

Armor 10 Points

4

Frame HP10

Restores 10% of Frame HP

Restores 10% of Frame Health,

Costs 5 Energy

6

Frame HP30

Restores 30% of Frame HP

Restores 30% of Frame Health,

Costs 10 Energy

12

Frame HP50

Restores 50% of Frame HP

Restores 50% of Frame Health,

Costs 20 Energy

18

Frame HP70

Restores 70% of Frame HP

Restores 70% of Frame Health,

Costs 30 Energy

24

Frame HP90

Restores 90% of Frame HP

Restores 90% of Frame Health,

Costs 40 Energy

32

FX Cleaner

“Charge” Removes Status FX

“Charge” Clears Burning, Drained Stats,

Flare, Incapacitating, Incurable, Irritant,

No Regeneration, Stun, and Tangle

4

Ground

Electric Damage down 50%

Special Defense (Electricity) 1

1

Mica

Electric Damage down 30%

Special Defense (Electricity) 1 (30%)

1

Insulated Ar

Electric Damage down 30%

(+10 Defense)

Special Defense (Electricity) 1 (30%)

Armor 1 point

2

Insulated Ar+1

Electric Damage down 30%

(+50 Defense)

Special Defense (Electricity) 1 (30%)

Armor 5 points

3

GNRS20

Engine Output up 20%

Body +1

1

GNRS50

Engine Output up 50%

Body +1, Super Strength +1

4

Gold Plate

Gel Damage down 100%

(-1 Agility)

Special Defense (Gel) 2

-1 Initiative

1

Silver Ar

Gel Damage down 50%

(+10 Defense)

Special Defense (Gel) 1

Armor 1 point

2

Silver Ar+1

Gel Damage down 50%

(+50 Defense)

Special Defense (Gel) 1

Armor 5 points

3

Lite Alloy

Armor Defense +30

Armor 3 points

3

Heavy Alloy

Armor Defense +30

Armor 3 points, loses Initiative Ties

3

Lite Ar+1

Armor Defense +15

(+5 Response)

Armor 1 point, wins Initiative Ties

1

Lite Ar+2

Armor Defense +40

(+5 Response)

Armor 4 points, wins Initiative Ties

2

Lite Ar+3

Armor Defense +60

(+5 Response)

Armor 6 points, wins Initiative Ties

3

Lens Cover

Prevents Camera Damage

Special Defense (Flare) 1

1

Magnetic Coat

Increases Response +25

+2 Initiative, Wins Ties

2

Noise Filter

Sonic Damage down 100%

Special Defense (Sonic) 2

2

Pilot Shield

Prevents pilot Confusion

Mind Shield 1

1

Power Magic

Increases Eth Mach Strength

Focused Damage (Ether Attacks) 1

1

Seal Ar

Seal Damage down 50%

Special Defense (Seal Attacks) 1

1

Seal Barrier

Seal Damage down 100%

Special Defense (Seal Attacks) 2

2

Veil Doubler

Doubles Elemental Defense

Special Defense (Elemental Attacks) 1

4

Wind Veil Ar

Defense vs. Earth Ether

Special Defense (Earth Ether) 1

1

Fire Veil Ar

Defense vs. Water Ether

(-1 Agility)

Special Defense (Water Ether) 1

-1 Initiative

0

Water Veil Ar

Defense vs. Fire Ether

(-1 Agility)

Special Defense (Fire Ether) 1

-1 Initiative

0

Earth Veil Ar

Defense vs. Wind Ether

(-1 Agility)

Special Defense (Wind Ether) 1

-1 Initiative

0

 

How it all goes together: All Gear are Awkward Size Level 2. Gears synch with their human pilots, adding their engine Body/Super Strength bonus to their Stats for combat (Note that this does not increase combat value) Design a weapon or attack with metal fists [Gear Weapons are all Muscle Powered], Gear-sized weapons tend to just be giant analogs of normal weapons, Gear attacks cost either 1 (Half Damage), 2 (Full Damage), or 3 (With Called Shot) Energy Points. Charging takes 1 round and restores 1 Energy Point to the Gear. All Gear contain a Booster System, which takes one turn to activate or deactivate, an active Booster grants Multiple Mecha Attacks 1 and a +2 Initiative Bonus, this drains 5 energy a turn. With all these options, a base Gear costs an additional 5 Mecha Points plus Engine, Frame, and up to Three Optional Accessories. With the GM’s permission, character’s Gear may have a Special Attack as a separate Option (which consumes Fuel/Energy Points).

 

Character Design:

Special Attributes should be taken as Magic (Ether), Allowable Attributes are as follows: Combat Mastery (Iron Valor, Yang Power, Yin Power, Koga, Yamiga, Red Cologne, Steel Fist, Steel Body, Goddess Eyes), Healing (Inner Healing, Sazanami, Healing Light, Holy Light, Forest Dance), Special Attack (any), Special Defense (any), Speed (Senkei, Blue Cologne, Goddess Call), and Regeneration (Inner Healing, Sazanami, Healing Light, Holy Light, Forest Dance). Characters should have a few levels of Extra Attacks, and can learn Deathblows (Physical based Special Attacks) with practice.

 

Name

Effect

BESM Effect

Item

Battle Apron

Attack/Defense + 5

 

 

Fuzzy Frock

Defense +50

 

 

Leather Vest

Defense +10

 

 

Muscle Belt

Increases Defense

 

 

Gallant Belt

Max HP 10% up/restore

 

 

Yamato Belt

Max HP 25% up/restore

 

 

Pilot Uniform

Defense +6

 

 

Martial Wear

Defense +2

 

 

Fencing Wear

Defense +4

 

 

Metal Vest

Defense +18

 

 

Crimson Vest

Defense +64

 

 

Golden Vest

Defense +90

 

 

Black Leather

Defense +76

 

 

Dervish Dress

Defense +44

 

 

Golden Hood

Defense +45

 

 

Devil Dress

Defense +62

 

 

Battle Dress

Defense +56

 

 

Holy Habit

Defense +42

 

 

Rose Tabard

Defense +85

 

 

Dark Armor

Defense +60, EthDef +10

 

 

Mermaid Ring

Attack +10/ EthDef +10

 

 

Hercules Ring

EXP Points gained up 50%

 

 

Power Ring

Attack +2

 

 

Power Ring S

Attack +5

 

 

Stamina Ring

Defense +2

 

 

Stamina Ring S

Defense +5

 

 

Evasion Ring

Increases Evade %

 

 

Wind Ring

Defense vs. Wind Elemental

 

 

Earth Ring

Defense vs. Earth Elemental

 

 

Fire Ring

Defense vs. Fire Elemental

 

 

Water Ring

Defense vs. Water Elemental

 

 

Speed Ring

Agility +1

 

 

Speed Ring S

Agility +2

 

 

Guardian Ring

Increases Defense

 

 

Ether Guard

Blocks EP-absorb attacks

 

 

Sleep Guard

Blocks Sleep effect

 

 

Brain Guard

Blocks Forget effect

 

 

Poison Guard

Blocks Poison effect

 

 

Body Guard

Blocks Physical effect

 

 

Mind Guard

Blocks Mental effect

 

 

Step Shoes

Evade % +2

 

 

Premier Shoes

Evade % +5

 

 

Speed Shoes

Speed Up next turn

 

 

War Mail

Defense +52

 

 

Red Mail

Defense +14

 

 

Knight Mail

Defense +34

 

 

Ether Stone

Ether +2

 

 

Ether Doubler

Uses 2x EP to create 2x effect

 

 

AntiEthStone

EthDef +2

 

 

AntiEthRockL

EthDef +5

 

 

EtherStoneLG

Ether +5

 

 

Life Stone

2x amount of HP restored

 

 

Holy Pendant

2x Support effect

 

 

Metal Jacket

Defense +28

 

 

Glasses

Hit % +2

 

 

Super Goggles

Hit % +5

 

 

Cool Shades

Blocks Confusion Effect

 

 

King’s Helm

Defense +40

 

 

Metal Helmet

Defense +10

 

 

Martial Cap

Defense +1

 

 

Feathered Cap

Defense +28

 

 

Black Helmet

Defense +35

 

 

War Helm

Defense +20

 

 

Leather Hat

Defense +6

 

 

White Beret

Defense +8

 

 

Silver Beret

Defense +24

 

 

Economether

Halves EP usage in battles

 

 

Wizardry Ring

DeathBlow learning rate up

 

 

Penguin Coat

Defense +40

 

 

Long Dark Coat

Attack/EthDef +10

 

 

Angelic Robe

Defense +60/ Evade +10/ EthDef +10

 

 

Ether Veiler

Doubles Elemental Defense

 

 

Momento Chain

Ether +6/ EthDef +6